London Game Studio & Player Growth Agency

We forge loot loops players can't put down.

Mystic Treasure Empire builds live-ops economies, competitive esports coaching, and player acquisition campaigns for mobile and PC studios across the UK. From Bermondsey, we turn one-session curiosity into day-90 retention.

Mystic Treasure Empire game studio workspace in London
+63%
median D30 retention lift
48
titles shipped since 2016
£11.4M
player revenue influenced
Our Story

From a Bermondsey back room to a full-stack game agency

We are a team of 24 economy designers, esports analysts, and growth marketers who all ship because we all play. Here is how the empire grew.

  1. 2016

    Founded on Bermondsey Street

    Two ex-mobile-studio designers started tuning gacha odds and season passes for indie teams out of a shared studio above a coffee roaster.

  2. 2018

    First live-ops retainer

    A UK puzzle-RPG studio handed us their full live calendar. We rebuilt the reward economy and pushed D30 retention from 9% to 17% in two seasons.

  3. 2021

    Esports coaching wing opens

    We added a competitive division, coaching amateur ladder teams into three national finals across tactical shooters and auto-battlers.

  4. 2024

    48 titles and counting

    Today we run economy design, UA campaigns, and coaching under one roof, working with studios and creators from Southwark to Scotland.

How We Work

Four rounds from kickoff to a live, tuned economy

No mystery meetings. Every engagement runs on a fixed, transparent cadence so you always know what ships next.

01Week 1–2

Teardown & telemetry

We audit your funnel, sink-and-source economy, and store. You get a 30-page teardown with the three fixes worth the most revenue.

02Week 3–4

Economy blueprint

We model currencies, drop tables, and progression curves in a live spreadsheet sim, then pressure-test them against your real player data.

03Week 5–7

Build & instrument

We spec the live-ops calendar, write the event briefs, and set up the dashboards so wins and regressions show up within hours, not weeks.

04Week 8+

Launch & iterate

We ship the first season with you, watch the cohorts daily, and hold a fortnightly tuning review until the numbers hold on their own.

Player & Partner Voices

Studios keep coming back

They rebuilt our season economy and our D30 retention jumped from 11% to 19% in a single quarter. The teardown alone paid for the retainer.

P

Priya R.

Live-ops Lead, mobile RPG studio, London · March 2025

Our ladder team went from stuck in Platinum to a national semi-final. The coaching was tactical, honest, and never sugar-coated.

M

Marcus D.

Team Captain, tactical shooter, Manchester · January 2025

The UA creative testing they set up cut our cost-per-install by 34% before launch week. We finally trust our marketing spend.

S

Sofia L.

Founder, cozy sim studio, Brighton · November 2024

Good to Know

Questions we hear before kickoff

Both. For live titles we start with a telemetry teardown and tune from real cohorts. For pre-launch teams we model the economy from your design docs and comparable titles, then instrument everything so you launch with dashboards ready. Roughly a third of our clients come to us before soft launch.

The one-off economy teardown starts at £3,200. Ongoing live-ops retainers run from £6,500 per month depending on release cadence, and esports coaching blocks start at £900 for a six-week ladder push. Every quote is fixed-scope with no surprise add-ons.

We focus on free-to-play and premium mobile, PC, and console-adjacent titles. Our strongest track record is in RPG, tactical shooter, auto-battler, and cozy sim economies, but the underlying sink-and-source modelling transfers across most genres.

Yes. We plug into whatever you already run — GameAnalytics, Amplitude, or a custom warehouse — rather than forcing a migration. If you have no instrumentation yet, we set up an event schema and dashboards as part of the build phase.

We host workshops at our Bermondsey Street studio and can visit teams across Greater London. Remote studios get the same cadence over video, and we run quarterly on-site tuning sprints for retainer clients wherever they are in the UK.

Start a Project

Tell us about your game

Send a few lines about your title and where it's stuck. We reply to every enquiry within one working day.

Phone

+44 20 7582 5370

Email

[email protected]

Studio

65 Bermondsey Street, Bermondsey, London SE1 3XF

Studio hours

Mon–Fri, 9:30–18:00 GMT

65 Bermondsey Street, Bermondsey, London SE1 3XF

Find the studio on Bermondsey Street, a two-minute walk from London Bridge station.